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Aurora

15
Posts
1
Followers
7
Following
A member registered Dec 06, 2021

Recent community posts

Ooh, I'd love to give some feedback! I think the big thing that irked me the most was how jumping up to a platform was handled? It showed most especially in the lumberyard area, jumping through a platform felt less like I was going through it and more like I was immediately stuck to it, kinda like if I landed on a magnet. It took some time to get used to and really still felt weird after a while.
Jumping from a climbable surface also had some really weird interaction and momentum carrying - I'd sometimes not even be able to jump from it, just drop almost immediately. And sometimes, I'd get a jump just fine! Biiiit weird.

I hope this helps! Really curious to check out an eventual remake or improvement of this, the base mechanics and world exploration were super fun and charming <3

Masterful writing, the weird fucked up tension going on between two people who haven't talked to one another for ages is just so well encalupsated. Thank you so much for making this <3

Really fun to play! The platforming physics are unfortunately a bit of a pain, but I was really charmed by how alive the world feels, both with the enemy infighting as well as with all the stuff going on. Reminded me a ton of Spelunky and Rain World, good stuff <3

Art and music drew me in super hard, especially how the cutscenes looked, but it's really rough around the edges, runs really poorly on my PC and the shooting is very very rough, wasn't even sure if whatever I was shooting at was taking damage.

Shot at the first enemy I saw for like 10 seconds, then something blinked on screen and I got sent back to the main menu without any control over my cursor. Love the art, designs and music though, props for that! <333

Amazing writing, loved all the stuff you were able to do visually with text placement especially, super creative and exciting to read through.

Also allowed me to hear some stuff I really needed to hear, gave me a lil hope. I don't think I can thank you enough for that, thank you for making this <3

This was seriously amazing, loved how it was written, especially how the bike itself was described. Makes me yearn for learning more about this world, great work !

Hi ! I really liked the 10 minutes or so that I've played, but I ran across both a glitch that softlocked me in the chapel where the game was convinced I was still in front of the church (showing me this area's search dialogue and everything) and going back into the hallway played Naomi's welcoming dialogue again, and then another where I got stuck in the chapel because selecting Talk in there made the game crash.


Music bops at least, I'd love to give this another look when it's more cooperative.

Really really enjoyed the game honestly, especially with how visually striking it is. The balance between being able to see and not being noticed by the monster is also great, though I felt like I didn't have enough tools to distract/hide from it. Regardless, I had a great time <3

Really enjoyed it, it was a nice, short experience. Did you do the voice acting of the main character yourself by the way ?

Really cool platformer, I love how it looks especially. Still unsure of what the story means, but it's fun to speculate !

A really, really fun game that I had trouble putting down. Man, am I terrible at it though.

Man, what a ride. I loved this to bits, story was entertaining and genuinely gripping, the art looked so nice, and I resonated with the themes pretty hard. 


Great work on it ! <3

Honestly loved it ! Visuals were great (the color palette especially, it made the game look really vibrant and almost comfy, despite the themes), music was really catchy, and the story was really cool to follow. Awesome stuff ! <3

Nice little experience, loved the kind of style it was going for. Paralysis Boy, my beloved <3

Super cute visual novel, finished it in one sitting and it was a great experience. I love the art especially, has a certain vibe that just really makes it appealing.